An immersive exhibition-game
This project is a compilation of (almost) all of my artistic work over 26 years. It features 3D works in the form of levels and models, as well as canvases, digital paintings, and video art. As an interdisciplinary artist and simply curious person, I couldn't ignore the virtual space and my place within it. My fascination with computer technology and my belief in art, reason, and emotion are the foundations of this game.
Beyond the authentic visual content, where each model represents a symbol or sign, hand-sculpted, the exhibition operates through scripts. This is the point where logos and ethos meet, creating a synesthesia of impulsive artistic sensuality and cool, measured reason.


Gameplay example on Windows



Some of the video art, that included in the game

This project is an immersive digital space that exists at the intersection of game art, interactive installation, and virtual reality. It is a constantly evolving environment where the viewer becomes a participant in the creative process—an observer and explorer of the virtual reality created by the artist.

For this media installation you need a PC with at least 1k monitor, a mouse, a keyboard/joystick/gamepad.
Technical characteristics:
  • The game is built in Unity and adapted for web, Windows, and VR. Scripts are written in C# with AI. The exhibition game features low-poly graphics, making it accessible to almost any modern device.
  • Updates are released as the author's inspiration strikes.
  • Minimum Requirements:
  • OS: Windows 7 or later
  • Processor: Dual-core 2.8 GHz
  • RAM: 4 GB
  • Video Card: DirectX 11-capable, with 512 MB or more video memory
  • Disk Space: 1 GB
  • Recommended Requirements:
  • OS: Windows 7 or later
  • Processor: Quad-core
  • RAM: 8 GB or more
  • Video Card: DirectX 11-capable, with 512 MB or more video memory
  • Disk Space: 1 GB or more
using UnityEngine;

public class Example : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Debug.Log("Escape key was pressed");
        }

        if (Input.GetKeyUp(KeyCode.Escape))
        {
            Debug.Log("Escape key was released");
        }

        if (Input.GetKey(KeyCode.Escape))
        {
            Debug.Log("Escape key is being pressed");
        }
    }
}
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