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The project exists at the intersection of genres: it is neither a pure video game nor a classic installation.
This hybrid form is a playful environment organized as a space for contemplation and exploration, a place for the artist's "space and time."
The viewer has the opportunity not only to view the works but also to immerse themselves in the game's universe.
The game is a bridge between the virtual world and the real world, between the past and the present.
Many of the works presented at the game-exhibition are duplicated on canvas. Appearing in both worlds, they become transitions—visual bridges—from one reality to another. The walls of the exhibition hall are transformed into the game's virtual spaces.
Screenshots from the game:
Participation of the game in exhibitions: