.

The project exists at the intersection of genres: it is neither a pure video game nor a classic installation.



This hybrid form is a playful environment organized as a space for contemplation and exploration, a place for the artist's "space and time."

The viewer has the opportunity not only to view the works but also to immerse themselves in the game's universe.





The game is a bridge between the virtual world and the real world, between the past and the present.


Many of the works presented at the game-exhibition are duplicated on canvas. Appearing in both worlds, they become transitions—visual bridges—from one reality to another. The walls of the exhibition hall are transformed into the game's virtual spaces.

A virtual world constructed from the artist's past works becomes a "memory landscape."



Past works become mountains and valleys that can be navigated.

The player enters a labyrinth of memories, expressed through the prism of game aesthetics.

This is neither a game nor an exhibition in isolation, but a hybrid experiential space, transforming the creative archive into a playful landscape in the present and past.



For media installation you will need a PC, mouse, keyboard/joystick, gamepad.

Screenshots from the game:

Participation of the game in exhibitions:

  • The exhibition "Veld" at the Okhra Gallery, January 2026.

  • The media arts exhibition "In Pursuit of the Future" will be held as part of the Friends of St. Petersburg festival in autumn 2025.
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