The main ideas of the exhibition:
Time and space.
Searching for a virtual home. An attempt to preserve the past by creating spaces using future technologies.
Recursions.
The game is built on multiple recursions. Levels attempt to replicate reality and themselves. At the end, the player finds themselves in the developer's room and can start over.
Art in the Digital Age.
What might exhibitions look like in the future? What is the artist's place in it? What tools do we already have?


Exhibition starts/.
Level 1.




Level One. The birth of ideas. A chaotic, abstract space, symbolizing a cauldron of thought. The color red signifies action, urging the player to explore. This place feels more like some strange dream…

Level 2 :


The Best of All Possible Worlds

The world through the eyes of an artist. The level represents a slight stylization of a familiar urban environment; familiar forms emerge from the abstract cauldron. These forms, among others, directly influenced the work presented.

Level 3 :


Night City

The player is invited to explore a laminar space resembling a street. Inspired by the Japanese urban environment, the level immerses the viewer in an atmosphere vaguely reminiscent of reality. This is a place about strange nostalgia, the search for home, and the loneliness of modern man. After all, in this city, he is completely alone.

Level 4:


Magical Forest

It's the final level of the exhibition, the final chord, leading the player to its logical conclusion. While red predominated at the beginning, violet, its opposite, takes the lead here. Symbolically moving from one extreme to the other through the entire color spectrum, each level is a kind of palette.

Game Over.

Nature is an important part of the artist's life, and it is presented here as a kind of wonderful 3D garden. Peace and tranquility reign. The player is faced with a choice: remain here in this beautiful garden, ending their journey in peace, or enter the Creator's Room, assume the role of a developer, and start over.

Additional Level:


Developer's Room

The interactive exhibition game features recursion in the form of an artist's workspace.


Journeys through worlds composed of creative impulses end where they began.


The viewer-player has the opportunity to experience not only the artist's mind, but also their environment.


Start all over again?

For this media installation you need a PC with at least 1k monitor, a mouse, a keyboard/joystick/gamepad.
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